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Combat design: Towers (Blockout/Greybox after art pass)
Combat design: Towers (Blockout/Greybox after art pass)

-Level & Combat design project
-Unreal Engine 5
-Width 30m X Length 65m
-Developed in 4 weeks
-Real-time lighting
I intended to create a 3rd person stealth/open combat arena in the setting of the ancient destroyed tower in the Nordic-based location. This work passed through blockout/greybox stage and the art pass to its final view. It has AI enemies, AI patrols, AI patrol points with animations in it using BPs in the level blueprint.

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